Vauban Rework Repelling Bastille A Player's Perspective And Proposal
Hey fellow Tenno! As a dedicated Vauban player, I've spent countless hours strategizing and dominating battlefields with our magnetic master. Vauban, with his crowd control prowess, is a cornerstone for many challenging missions. However, there's one ability that has always felt a bit off – Repelling Bastille. While the core concept of a fortified zone is fantastic, the repelling aspect often feels more detrimental than helpful, scattering enemies instead of strategically containing them. So, guys, I decided to put on my thinking cap and completely rework Repelling Bastille to align better with Vauban's kit and my personal playstyle. This article will discuss why I dislike the current Repelling Bastille, delve into the specifics of my proposed rework, and hopefully spark a conversation among the community about how we can make Vauban even more formidable.
The Frustrations with Repelling Bastille
Let's dive deep into the issues I have with the current Repelling Bastille. The fundamental problem lies in its disruptive nature. Instead of creating a controlled environment where enemies are vulnerable, the repelling effect acts like a pinball machine, sending enemies flying in all directions. This makes it incredibly difficult to focus fire, capitalize on crowd control, and maintain any semblance of tactical order. Imagine setting up a perfect choke point, only for Repelling Bastille to launch enemies out of your kill zone and into flanking positions – frustrating, right? Furthermore, the repelling effect can actually hinder certain team compositions and strategies. For instance, if you're playing with teammates who rely on close-range weapons or melee attacks, the constant displacement of enemies can significantly reduce their effectiveness. The scattered enemies also become harder to hit with area-of-effect abilities, negating one of the primary advantages of crowd control frames like Vauban. In survival missions or defense scenarios, this lack of control can lead to enemies slipping through the cracks, putting the objective and the team at risk. Another significant drawback is the inconsistency of the repelling effect itself. Sometimes enemies are launched a considerable distance, while other times they barely budge. This unpredictability makes it challenging to reliably predict enemy movement and plan your attacks accordingly. The range of the repelling effect is also a concern. It's often too wide, pushing enemies outside the effective range of other abilities or weapon fire. This forces players to constantly reposition and readjust their strategies, which can be especially taxing during high-intensity encounters. Finally, the visual clutter caused by the repelling effect can be quite distracting, making it difficult to track enemy movements and maintain situational awareness. Overall, Repelling Bastille, in its current state, feels more like a liability than an asset, actively working against the player and the team's efforts to control the battlefield. For a frame designed around strategic crowd control, this is a major misstep, and that's why I feel a rework is absolutely necessary.
My Vision for a Reworked Bastille: Embracing Magnetic Mayhem
So, what's my solution? My vision for a reworked Bastille centers around enhancing Vauban's magnetic theme and creating a truly inescapable zone of control. Instead of repelling enemies, the reworked Bastille would actively attract them, drawing them into the center of the field and subjecting them to a powerful magnetic field. This magnetic field would serve multiple purposes: first, it would significantly slow down enemies, making them easy targets for your team. Second, it would apply a magnetic status effect, increasing the damage they take from subsequent magnetic procs. Finally, and most importantly, it would create a localized vortex, pulling enemies towards the center and preventing them from escaping. This change alone addresses the core issues of the current Repelling Bastille. By attracting and containing enemies, we create a predictable and controllable environment, allowing players to focus fire and capitalize on crowd control. The magnetic status effect synergizes perfectly with Vauban's other abilities, particularly Vortex, which can be used to further concentrate enemies and inflict massive damage. The slowed movement speed makes it easier for teammates with close-range weapons or melee builds to engage enemies effectively, while also improving the accuracy of area-of-effect abilities. The localized vortex ensures that enemies remain within the zone of control, preventing them from flanking or slipping through the cracks. To further enhance the rework, I'd propose adding a few additional features. One idea is to introduce a damage component to the magnetic field, dealing a small amount of magnetic damage over time to enemies trapped within Bastille. This would provide a consistent source of damage and further incentivize enemies to remain within the zone. Another possibility is to incorporate a stacking damage buff. As enemies are drawn closer to the center of Bastille, the magnetic field intensifies, increasing the damage they take and the strength of the vortex. This would create a dynamic gameplay loop, rewarding players for maintaining control of the zone and maximizing the number of enemies trapped within it. With these changes, Bastille would transform from a frustrating liability into a powerful and versatile tool, solidifying Vauban's role as the master of magnetic mayhem. It would create a truly inescapable zone of control, allowing players to dictate the flow of battle and dominate any battlefield.
Reworked Bastille in Action: Scenarios and Strategies
Let's imagine how this reworked Bastille would play out in various scenarios. Picture this: you're defending a cryopod in a survival mission. With the current Repelling Bastille, you'd be constantly chasing after enemies scattered across the room, struggling to maintain control. But with the reworked version, you could cast Bastille around the cryopod, creating a magnetic vortex that sucks enemies in and keeps them pinned in place. Your team could then focus fire on the tightly packed enemies, quickly eliminating them before they pose a threat. Or, consider a mobile defense mission where you need to protect a moving objective. Instead of pushing enemies away from the objective, the reworked Bastille would pull them closer, making them easy targets for your team and preventing them from damaging the objective. In interception missions, you could cast Bastille on key control points, denying enemies access and forcing them to funnel into a predictable kill zone. This would allow you to effectively control the flow of the battle and prevent enemies from capturing the points. Even in more open environments, the reworked Bastille would shine. You could use it to create temporary choke points, drawing enemies into advantageous positions where they can be easily eliminated. Or, you could cast it on high-value targets, such as heavy gunners or bombards, to isolate them from the rest of the enemy forces and make them vulnerable to attack. The strategic possibilities are endless. The key is the control and predictability that the reworked Bastille provides. By attracting and containing enemies, you can dictate the terms of engagement and create opportunities for your team to excel. This level of control is crucial in high-level missions, where even a small mistake can lead to failure. With the reworked Bastille, Vauban would become an even more valuable asset, capable of turning the tide of battle with his magnetic mastery. The ability to manipulate enemy movement and create strategic advantages would make him a force to be reckoned with in any situation. This is the kind of impact a crowd control frame should have, and it's why I believe this rework is so essential.
Community Feedback and the Future of Vauban
Ultimately, the goal of this rework proposal is to spark a conversation within the Warframe community. I want to hear your thoughts, your ideas, and your suggestions. Do you agree with my assessment of Repelling Bastille? Do you have your own ideas for how it could be improved? Share your feedback in the comments below, on the Warframe forums, or on social media. Together, we can help shape the future of Vauban and ensure that he remains a powerful and relevant frame in the ever-evolving landscape of Warframe. This isn't just about fixing one ability; it's about realizing Vauban's full potential. He has the potential to be one of the most strategically versatile frames in the game, capable of controlling the battlefield in ways that few other frames can. But to achieve that potential, we need to address the shortcomings of Repelling Bastille and create a kit that truly synergizes with his magnetic theme. I believe that the rework I've proposed is a step in the right direction, but it's just a starting point. With input from the community, we can refine these ideas and develop a truly innovative and effective Bastille rework. I'm excited to see what we can accomplish together. So, let's talk Vauban! Let's discuss the challenges, the possibilities, and the future of this amazing frame. Your voice matters, and your feedback can help make a difference. Let's work together to make Vauban the magnetic maestro he was always meant to be. Thanks for reading, guys, and I look forward to hearing your thoughts!
In conclusion, the current Repelling Bastille falls short of its potential, often hindering strategic gameplay due to its disruptive nature. My proposed rework aims to transform it into a magnetic vortex, attracting and containing enemies for controlled takedowns. This not only aligns better with Vauban's thematic identity but also enhances team synergy and strategic options. By fostering community feedback, we can collectively refine Vauban, ensuring he remains a formidable force in Warframe's ever-evolving landscape.