Support Storage Of Companions/familiars

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Supporting the Storage of Companions and Familiars in Garrison

Understanding the Community's Needs

As we continue to develop Garrison, a crucial aspect to consider is the support for companions and familiars. These entities play a significant role in many players' campaigns, and it's essential to understand how the community utilizes them. By gathering insights into their usage, we can determine what features need to be implemented and how to handle the storage of these characters when uploading them to Garrison.

The Role of Companions and Familiars in Campaigns

Companions and familiars are integral components of many fantasy worlds, serving as trusted allies, loyal friends, or even mystical entities bound to a character. In the context of Pathfinder 2nd Edition (PF2e), these entities can be represented as NPCs or even as characters with their own sheets, utilizing the Companion Compendia mod. The question arises: should animal companions be standardized to NPCs or should they use PC sheets with the Companion Compendia mod?

Current Implementation and Community Feedback

According to the community, there is a way to set a character as the master of a pet in Foundry, but it's unclear whether this is a base PF2e feature or a mod. This raises questions about the current implementation and how it can be improved to meet the community's needs. The community's feedback is crucial in determining the best approach for supporting companions and familiars in Garrison.

Standardizing Companions and Familiars

One possible approach is to standardize companions and familiars as NPCs, utilizing the existing NPC sheet system. This would simplify the process of creating and managing these entities, making it easier for players to incorporate them into their campaigns. However, this approach may not be suitable for all types of companions and familiars, particularly those that are more complex or have unique abilities.

Using PC Sheets with the Companion Compendia Mod

Another option is to use PC sheets with the Companion Compendia mod, allowing for more flexibility and customization. This approach would enable players to create complex companions and familiars with unique abilities and characteristics, making them more integral to the campaign. However, this may require additional development and testing to ensure that the mod is compatible with Garrison's features.

Community Input and Feedback

To determine the best approach for supporting companions and familiars in Garrison, we need to gather more information from the community. We encourage players to share their experiences and feedback on how they currently use companions and familiars in their campaigns. This will help us understand the community's needs and preferences, ensuring that the features we implement meet their expectations.

Key Considerations for Supporting Companions and Familiars

When developing features to support companions and familiars, we must consider the following key aspects:

  • Standardization: Should companions and familiars be standardized as NPCs or should they use PC sheets with the Companion Compendia mod?
  • Customization: How can we provide flexibility and customization options for companions and familiars, allowing players to create unique and complex entities?
  • Integration: How can we ensure seamless integration with existing features and systems in Garrison, such as character sheets and campaign management?
  • Compatibility: How can we ensure that the features we implement are compatible with various mods and plugins, including the Companion Compendia mod?

Conclusion

Supporting companions and familiars in Garrison requires a deep understanding of the community's needs and preferences. By gathering insights into their usage and considering key aspects such as standardization, customization, integration, and compatibility, we can develop features that meet the community's expectations. We encourage players to share their feedback and experiences, helping us create a more comprehensive and user-friendly system for managing companions and familiars in Garrison.

Future Development and Implementation

In the future, we plan to develop and implement features that support companions and familiars, including:

  • Companion and Familiar Management: A system for creating, managing, and storing companions and familiars, including their characteristics, abilities, and relationships with characters.
  • Customization Options: Features that allow players to customize companions and familiars, including their appearance, abilities, and behaviors.
  • Integration with Existing Features: Seamless integration with existing features and systems in Garrison, such as character sheets and campaign management.
  • Compatibility with Mods and Plugins: Compatibility with various mods and plugins, including the Companion Compendia mod.

By prioritizing community input and feedback, we can create a more comprehensive and user-friendly system for managing companions and familiars in Garrison, enhancing the overall gaming experience for players.
Frequently Asked Questions: Supporting Companions and Familiars in Garrison

Q: What is the current state of companion and familiar support in Garrison?

A: Currently, there is a way to set a character as the master of a pet in Foundry, but it's unclear whether this is a base PF2e feature or a mod. We are gathering more information from the community to determine the best approach for supporting companions and familiars in Garrison.

Q: Should animal companions be standardized to NPCs or should they use PC sheets with the Companion Compendia mod?

A: This is a topic of ongoing discussion within the community. Some players prefer to standardize companions and familiars as NPCs, while others prefer to use PC sheets with the Companion Compendia mod. We are considering both options and will gather more feedback from the community to determine the best approach.

Q: How can I create a companion or familiar in Garrison?

A: Currently, there is no built-in feature for creating companions or familiars in Garrison. However, we are working on developing a system for creating, managing, and storing companions and familiars, including their characteristics, abilities, and relationships with characters.

Q: Can I customize my companion or familiar's appearance, abilities, and behaviors?

A: Yes, we plan to include customization options for companions and familiars, allowing players to tailor their entities to fit their campaign's needs. This may include features such as appearance customization, ability selection, and behavior modification.

Q: Will the companion and familiar management system be compatible with existing mods and plugins?

A: Yes, we are committed to ensuring that the companion and familiar management system is compatible with various mods and plugins, including the Companion Compendia mod. We will work closely with the modding community to ensure seamless integration and compatibility.

Q: How will the companion and familiar management system affect my campaign's balance and gameplay?

A: We are designing the companion and familiar management system with balance and gameplay in mind. We will work closely with the community to ensure that the system does not disrupt the balance of the game or create unintended consequences.

Q: Can I import my existing companions and familiars from other systems into Garrison?

A: Yes, we plan to include import features that allow players to bring their existing companions and familiars from other systems into Garrison. This will make it easier for players to transition to Garrison and continue their campaigns with their existing entities.

Q: What is the timeline for implementing the companion and familiar management system?

A: We are working on a phased implementation plan, with the first phase focusing on developing the core features and functionality. We will provide regular updates and milestones to keep the community informed of our progress.

Q: How can I provide feedback and suggestions for the companion and familiar management system?

A: We encourage players to share their feedback and suggestions through our community forums, social media channels, and in-game feedback mechanisms. Your input is invaluable in helping us create a system that meets the community's needs and expectations.

Q: Will there be any additional costs or fees associated with the companion and familiar management system?

A: No, we do not plan to charge any additional costs or fees for the companion and familiar management system. This feature will be included as part of the standard Garrison experience, available to all players.

Q: Can I request a specific feature or functionality for the companion and familiar management system?

A: Yes, we welcome player requests and suggestions for the companion and familiar management system. Please submit your ideas through our community forums or in-game feedback mechanisms, and we will consider them for inclusion in the system.