Social Actions Students Play Online Games: Online Game Phenomena Mobile Legends: Bang Bang To Students (Study: Students Of The Faculty Of Social Sciences Political Sciences, University Of North Sumatra)
Social Actions Students Play Online Games: Online Game Phenomena "Mobile Legends: Bang Bang" to Students (Study: Students of the Faculty of Social Sciences Political Sciences, University of North Sumatra)
The Rise of Online Gaming: A Phenomenon among Modern Society
In today's digital age, online games have become an integral part of modern society, captivating the attention of people from all walks of life, including students. One of the most popular online games that has taken the world by storm is Mobile Legends: Bang Bang. This game is played through the internet and smartphone networks, attracting a wide range of players, from children to adults. The game's popularity has sparked curiosity among researchers, educators, and parents, leading to a study on the motives of students from the Faculty of Social and Political Sciences (FISIP) of the University of North Sumatra in playing this game.
Understanding the Phenomenon: A Qualitative Study
This study employed a qualitative approach with a phenomenological perspective to analyze the motives of students who actively play Mobile Legends: Bang Bang. The researchers used various data collection techniques, including participatory observations, in-depth interviews, and documentation. A total of 10 active USU FISIP students who regularly play the game were selected as the analysis unit through random sampling techniques.
Analysis of Player Motifs: A Social Action Perspective
By referring to Max Weber's social action theory, this research explored the motives behind the behavior of students in playing games. The results showed that there were various motives that encourage students to be involved in the game of Mobile Legends: Bang Bang. Some of these motifs include:
- Filling Free Time: Many students use their free time to play games as a way to relax in the midst of a dense college assignment. This activity provides a much-needed break from academic pressures, allowing students to recharge and refocus.
- Getting Pleasure: This game provides entertainment and pleasure that can reduce stress due to academic activities. Moreover, this game offers a pleasant experience through exciting competition and social interaction, which can be a great way to unwind and have fun.
- Getting Benefits: Besides pleasure, some students realize that playing games can help them in other aspects, such as improving strategy skills and teamwork. This can be a valuable experience for students, as it can enhance their problem-solving skills and ability to work collaboratively with others.
- Social Interaction: Many students play with their friends, thus increasing a sense of togetherness. This social aspect of gaming can be a great way for students to connect with their peers, build relationships, and develop a sense of community.
- Addiction: On the other hand, the phenomenon of addiction also appears, where some students find it difficult to stop playing, even when the time that should be allocated to learn is threatened to be disturbed. This can be a concern for educators and parents, as excessive gaming can negatively impact academic performance and overall well-being.
Weber's Social Action Approach: Understanding Student Motives
Through the Weber approach, students' social actions can be understood in various motivational contexts. Instrumental Rational Actions describe students who play to achieve certain benefits, such as skills or social networks. Meanwhile, Value-Oriented Measures are seen in those who play to strengthen relationships with friends. On the other hand, Affective Actions reflect students who play for the pleasure and release of emotions. No less important, Traditional Actions describe the influence of the social environment that encourages students to participate in the game activities.
Conclusion: Implications for Educators and Parents
Seeing the phenomenon of Mobile Legends: Bang Bang among USU FISIP students, it is clear that playing online games is not just a hobby, but also a social action that is influenced by various factors. This research provides insight into how students interpret the experience of playing games as part of their social life. Therefore, it is essential for educators and parents to understand this phenomenon in order to support the social and academic development of students. By recognizing the various motives behind student gaming behavior, educators and parents can develop strategies to promote healthy gaming habits, foster social connections, and enhance academic performance.
Recommendations for Future Research
This study highlights the need for further research on the phenomenon of online gaming among students. Future studies can explore the following areas:
- Longitudinal Study: Conduct a longitudinal study to examine the impact of online gaming on students' academic performance and social relationships over time.
- Comparative Study: Conduct a comparative study to examine the differences in gaming behavior and motives between students from various disciplines and backgrounds.
- Intervention Study: Design an intervention study to develop and evaluate strategies to promote healthy gaming habits and reduce the risk of addiction among students.
By continuing to explore the phenomenon of online gaming among students, researchers can provide valuable insights to educators, parents, and policymakers, ultimately contributing to the development of effective strategies to support the social and academic well-being of students.
Frequently Asked Questions: Understanding the Phenomenon of Mobile Legends: Bang Bang among Students
Q&A: Exploring the Motives and Implications of Online Gaming among Students
As the popularity of online games continues to grow, researchers, educators, and parents are increasingly interested in understanding the phenomenon of Mobile Legends: Bang Bang among students. In this article, we address some of the most frequently asked questions related to this topic.
Q: What is the main purpose of this study?
A: The main purpose of this study is to analyze the motives of students from the Faculty of Social and Political Sciences (FISIP) of the University of North Sumatra in playing Mobile Legends: Bang Bang.
Q: What methods were used to collect data for this study?
A: The researchers used various data collection techniques, including participatory observations, in-depth interviews, and documentation.
Q: How many students were involved in this study?
A: A total of 10 active USU FISIP students who regularly play Mobile Legends: Bang Bang were selected as the analysis unit through random sampling techniques.
Q: What are the main motives behind student gaming behavior?
A: The results of this study showed that there were various motives that encourage students to be involved in the game of Mobile Legends: Bang Bang, including filling free time, getting pleasure, getting benefits, social interaction, and addiction.
Q: What is the significance of Weber's social action approach in this study?
A: Weber's social action approach provides a framework for understanding student motives and behavior in playing games. It helps to identify the various motivational contexts that influence student gaming behavior.
Q: What are the implications of this study for educators and parents?
A: This study highlights the need for educators and parents to understand the phenomenon of online gaming among students. By recognizing the various motives behind student gaming behavior, educators and parents can develop strategies to promote healthy gaming habits, foster social connections, and enhance academic performance.
Q: What are some potential concerns related to online gaming among students?
A: Some potential concerns related to online gaming among students include addiction, social isolation, and decreased academic performance.
Q: What can educators and parents do to support students who play online games?
A: Educators and parents can support students who play online games by:
- Encouraging healthy gaming habits
- Fostering social connections and relationships
- Monitoring academic performance and providing support when needed
- Encouraging students to engage in other activities and hobbies
Q: What are some potential areas for future research on online gaming among students?
A: Some potential areas for future research on online gaming among students include:
- Longitudinal studies to examine the impact of online gaming on students' academic performance and social relationships over time
- Comparative studies to examine the differences in gaming behavior and motives between students from various disciplines and backgrounds
- Intervention studies to develop and evaluate strategies to promote healthy gaming habits and reduce the risk of addiction among students
By addressing these frequently asked questions, we hope to provide a better understanding of the phenomenon of Mobile Legends: Bang Bang among students and the implications for educators, parents, and policymakers.