Path Of Achra, Full Version, Crashes On Android

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Introduction

Path of Achra is a popular game that has been released on various platforms, including Android. However, some users have reported that the full version of the game crashes on their Android devices. In this article, we will explore the possible causes of this issue and provide some troubleshooting steps to help resolve the problem.

Symptoms

The symptoms of the issue include:

  • The game crashes immediately after launching
  • The game crashes after a few minutes of gameplay
  • The game crashes with an error message that says "libandroid-sysvshm.so not found"

Log Analysis

To better understand the issue, we need to analyze the log file generated by the game. The log file contains a series of error messages and warnings that can help us identify the root cause of the problem.

Here is a sample log file:

[09:03:03]  Dynarec is on
[09:03:03]  Dynarec will continue block for 128 bytes on forward jump
[09:03:03]  Dynarec will try to emulate a strong memory model with limited performance loss
[09:03:03]  Dynarec will use only double for x87 emulation
[09:03:03]  Dynarec will try to normalize generated NAN
[09:03:03]  Dynarec will try to generate x86 precise IEEE->int rounding
[09:03:03]  Dynarec will play it safe with x64 flags
[09:03:03]  Dynarec will not optimize CALL/RET
[09:03:03]  Dynarec will not use native flags if possible
[09:03:03]  Dynarec will print missing opcodes
[09:03:03]  BOX64 will not detect UnityPlayer.dll
[09:03:03]  Hack to force libX11 GLX extension present
[09:03:03]  Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL SHA1 SHA2 PageSize:4096 Running on Kryo V2 with 8 Cores
[09:03:03]  Will use Hardware counter measured at 19.2 MHz emulating 2.4 GHz
[09:03:03]  BOX64: Wine preloader detected, loading "/opt/wine/bin/wine" directly
[09:03:03]  BOX64: Wine64 detected, WINEPRELOADRESERVE=""
[09:03:03]  BOX64: Didn't detect 48bits of address space, considering it's 39bits
[09:03:03]  WINE prereserve of 0x10000:0x8000 done
[09:03:03]  WINE prereserve of 0x110000:0x30000000 done
[09:03:03]  WINE prereserve of 0x7f000000:0x3000000 done
[09:03:03]  Counted 33 Env var
[09:03:03]  BOX64 trying to Preload libandroid-sysvshm.so 
[09:03:03]  BOX64 LIB PATH: BOX64 BIN PATH: ./:bin/:/opt/wine/bin/:/usr/local/sbin/:/usr/local/bin/:/usr/sbin/:/usr/bin/:/sbin/:/bin/
[09:03:03]  Looking for wine
[09:03:03]  argv[1]="explorer"
[09:03:03]  argv[2]="/desktop=nogui,800x600"
[09:03:03]  argv[3]="winhandler.exe"
[09:03:03]  argv[4]="/dir"
[09:03:03]  argv[5]="F:\\Path.of.Achra.v1.4.4"
[09:03:03]  argv[6]=""PathofAchra.exe""
[09:03:03]  Rename process to "wine"
[09:03:03]  Error loading needed lib libandroid-sysvshm.so
[09:03:03]  Warning, cannot pre-load libandroid-sysvshm.so
[09:03:03]  Using native(wrapped) libdl.so.2
[09:03:03]  Using native(wrapped) libpthread.so.0
[09:03:03]  Using native(wrapped) libc.so.6
[09:03:03]  Using native(wrapped) ld-linux-x86-64.so.2
[09:03:03]  Using native(wrapped) libutil.so.1
[09:03:03]  Using native(wrapped) librt.so.1
[09:03:03]  Using native(wrapped) libbsd.so.0
[09:03:03]  Using emulated /opt/wine/bin/../lib/wine/x86_64-unix/ntdll.so
[09:03:03]  Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1
[09:03:03]  Dynarec is on
[09:03:03]  Dynarec will continue block for 128 bytes on forward jump
[09:03:03]  Dynarec will try to emulate a strong memory model with limited performance loss
[09:03:03]  Dynarec will use only double for x87 emulation
[09:03:03]  Dynarec will try to normalize generated NAN
[09:03:03]  Dynarec will try to generate x86 precise IEEE->int rounding
[09:03:03]  Dynarec will play it safe with x64 flags
[09:03:03]  Dynarec will not optimize CALL/RET
[09:03:03]  Dynarec will not use native flags if possible
[09:03:03]  Dynarec will print missing opcodes
[09:03:03]  BOX64 will not detect UnityPlayer.dll
[09:03:03]  Hack to force libX11 GLX extension present
[09:03:03]  Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL SHA1 SHA2 PageSize:4096 Running on Kryo V2 with 8 Cores
[09:03:03]  Will use Hardware counter measured at 19.2 MHz emulating 2.4 GHz
[09:03:03]  BOX64: Wine preloader detected, loading "/opt/wine/bin/wine" directly
[09:03:03]  BOX64: Wine64 detected, WINEPRELOADRESERVE=""
[09:03:03]  BOX64: Didn't detect 48bits of address space, considering it's 39bits
[09:03:03]  WINE prereserve of 0x10000:0x8000 done
[09:03:03]  WINE prereserve of 0x110000:0x30000000 done
[09:03:03]  WINE prereserve of 0x7f000000:0x3000000 done
[09:03:03]  Counted 35 Env var
[09:03:03]  BOX64 trying to Preload libandroid-sysvshm.so 
[09:03:03]  BOX64 LIB PATH: BOX64 BIN PATH: ./:bin/:/opt/wine/bin/:/usr/local/sbin/:/usr/local/bin/:/usr/sbin/:/usr/bin/:/sbin/:/bin/
[09:03:03]  Looking for /opt/wine/bin/wine
[09:03:03]  argv[1]="explorer"
[09:03:03]  argv[2]="/desktop=nogui,800x600"
[09:03:03]  argv[3]="winhandler.exe"
[09:03:03]  argv[4]="/dir"
[09:03:03]  argv[5]="F:\\Path.of.Achra.v1.4.4"
[09:03:03]  argv[6]=""PathofAchra.exe""
[09:03:03]  Rename process to "wine"
[09:03:03]  Error loading needed lib libandroid-sysvshm.so
[09:03:03]  Warning, cannot pre-load libandroid-sysvshm.so
[09:03:03]  Using native(wrapped) libdl.so.2
[09:03:03]  Using native(wrapped) libpthread.so.0
[09:03:03]  Using native(wrapped) libc.so.6
[09:03:03]  Using native(wrapped) ld-linux-x86-64.so.2
[09:03:03]  Using native(wrapped) libutil.so.1
[09:03:03]  Using native(wrapped) librt.so.1
[09:03:03]  Using native(wrapped) libbsd.so.0
[09:03:03]  Using emulated /opt/wine/bin/../lib/wine/x86_64-unix/ntdll.so
[09:03:03]  Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.<br/>
**Path of Achra, Full Version, Crashes on Android: Q&A**
=====================================================

**Q: What is the Path of Achra game?**
------------------------------------

A: Path of Achra is a popular game that has been released on various platforms, including Android. The game is known for its engaging gameplay and immersive storyline.

**Q: Why is the full version of the game crashing on my Android device?**
-------------------------------------------------------------------

A: There are several possible reasons why the full version of the game may be crashing on your Android device. Some of the common causes include:

* **Incompatible hardware**: The game may not be compatible with your device's hardware, such as the processor or graphics card.
* **Software issues**: There may be software issues with the game or the device's operating system that are causing the crash.
* **Corrupted data**: The game's data may be corrupted, causing the game to crash.

**Q: What are the symptoms of the issue?**
-----------------------------------------

A: The symptoms of the issue include:

* The game crashes immediately after launching
* The game crashes after a few minutes of gameplay
* The game crashes with an error message that says "libandroid-sysvshm.so not found"

**Q: How can I troubleshoot the issue?**
-----------------------------------------

A: To troubleshoot the issue, you can try the following steps:

* **Check the game's system requirements**: Make sure that your device meets the game's system requirements.
* **Update the game**: Make sure that the game is up to date and that you have the latest version installed.
* **Clear the game's cache**: Clearing the game's cache may help resolve the issue.
* **Reinstall the game**: Reinstalling the game may help resolve the issue.

**Q: What are some common solutions to the issue?**
------------------------------------------------

A: Some common solutions to the issue include:

* **Updating the device's operating system**: Updating the device's operating system may help resolve the issue.
* **Installing a patch**: Installing a patch may help resolve the issue.
* **Disabling certain features**: Disabling certain features of the game may help resolve the issue.

**Q: Can I get a refund for the game?**
-----------------------------------------

A: If you have purchased the game and it is not working properly, you may be eligible for a refund. However, the refund policy will depend on the game's developer and the device's operating system.

**Q: How can I contact the game's developer for support?**
---------------------------------------------------------

A: You can contact the game's developer for support by visiting their website or social media pages. They may be able to provide you with additional information or assistance to help resolve the issue.

**Q: What are some other games like Path of Achra that I can play?**
----------------------------------------------------------------

A: If you are looking for other games like Path of Achra, you may want to consider the following options:

* **Game A**: This game is similar to Path of Achra in terms of its gameplay and storyline.
* **Game B**: This game is also similar to Path of Achra and offers a similar gaming experience.
* **Game C**: This game is a different type of game, but it may be of interest to fans of Path of Achra.