Don't Switch Focus From Game Workspace When Selecting Node In Scene Dock, If Game Window Embedded

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Don't Switch Focus from Game Workspace When Selecting Node in Scene Dock, If Game Window Embedded

Project Overview

We are working on a project that involves creating a game development environment. The project requires us to embed the game window within the editor, allowing for seamless interaction between the game and the editor. However, we have encountered a limitation that affects our workflow.

Problem Description

When using the Game window embedding feature, every time we select a node in the scene dock, the editor switches focus to its corresponding 2D/3D workspace. This behavior is undesirable because it disrupts our workflow and requires us to click on the Game workspace repeatedly to edit values on the Inspector. We believe that the editor should stay on the Game workspace and only select the node to show its properties in the Inspector.

The Current Behavior

Currently, if we click on another scene tab, the editor only switches the scene dock, but keeps the focus on the Game workspace. We propose that the editor should behave in the same way when selecting a node in the scene dock. This would allow us to work more efficiently and reduce the number of clicks required to edit values on the Inspector.

Proposed Feature/Enhancement

Our proposed feature/enhancement is to keep the focus on the Game workspace when selecting a node in the scene dock, if the game window is embedded. This would enable us to work more efficiently and reduce the number of clicks required to edit values on the Inspector.

Benefits of the Proposed Feature/Enhancement

The proposed feature/enhancement would provide several benefits, including:

  • Improved workflow efficiency
  • Reduced number of clicks required to edit values on the Inspector
  • Enhanced user experience

How the Proposed Feature/Enhancement Will Work

To implement the proposed feature/enhancement, we would need to modify the editor's behavior when selecting a node in the scene dock. Specifically, we would need to add a check to determine whether the game window is embedded, and if so, keep the focus on the Game workspace.

Pseudo-Code

Here is some pseudo-code that illustrates how the proposed feature/enhancement could be implemented:

if (game_window_embedded) {
  // Keep focus on Game workspace
  editor.focus_game_workspace();
} else {
  // Switch focus to 2D/3D workspace
  editor.focus_2d_3d_workspace();
}

Workaround

While we believe that the proposed feature/enhancement is necessary, we understand that it may not be used often. In such cases, a workaround could be implemented using a few lines of script. However, we believe that the proposed feature/enhancement is essential to providing a seamless user experience.

Why This Should Be Core and Not an Add-on

We believe that the proposed feature/enhancement should be core and not an add-on in the asset library for several reasons:

  • It is a fundamental aspect of the game development environment
  • It improves the user experience and workflow efficiency
  • It is essential for providing a seamless user experience

In conclusion, we believe that the proposed feature/enhancement is essential to providing a seamless user experience and improving workflow efficiency. We propose that the editor should keep the focus on the Game workspace when selecting a node in the scene dock, if the game window is embedded.
Don't Switch Focus from Game Workspace When Selecting Node in Scene Dock, If Game Window Embedded

Q&A

Q: What is the current behavior of the editor when selecting a node in the scene dock?

A: Currently, when selecting a node in the scene dock, the editor switches focus to its corresponding 2D/3D workspace. This behavior is undesirable because it disrupts the workflow and requires the user to click on the Game workspace repeatedly to edit values on the Inspector.

Q: Why is this behavior a problem?

A: This behavior is a problem because it requires the user to click on the Game workspace repeatedly to edit values on the Inspector. This can be frustrating and disrupt the workflow, especially when working on complex scenes.

Q: What is the proposed feature/enhancement?

A: The proposed feature/enhancement is to keep the focus on the Game workspace when selecting a node in the scene dock, if the game window is embedded. This would enable the user to work more efficiently and reduce the number of clicks required to edit values on the Inspector.

Q: How would the proposed feature/enhancement work?

A: To implement the proposed feature/enhancement, we would need to modify the editor's behavior when selecting a node in the scene dock. Specifically, we would need to add a check to determine whether the game window is embedded, and if so, keep the focus on the Game workspace.

Q: Can this be implemented using a few lines of script?

A: While it is technically possible to implement this using a few lines of script, we believe that the proposed feature/enhancement is essential to providing a seamless user experience. Implementing this as a core feature would provide a more robust and efficient solution.

Q: Why should this be a core feature and not an add-on in the asset library?

A: We believe that this feature should be core and not an add-on in the asset library for several reasons:

  • It is a fundamental aspect of the game development environment
  • It improves the user experience and workflow efficiency
  • It is essential for providing a seamless user experience

Q: How would this feature affect the user experience?

A: This feature would improve the user experience by reducing the number of clicks required to edit values on the Inspector. It would also enable the user to work more efficiently and reduce the likelihood of errors.

Q: Are there any potential drawbacks to this feature?

A: While we believe that this feature is essential, there are potential drawbacks to consider. For example, it may require additional development time and resources to implement. However, we believe that the benefits of this feature outweigh the potential drawbacks.

Q: How can users provide feedback on this feature?

A: We encourage users to provide feedback on this feature by submitting bug reports, feature requests, and suggestions. This will help us to refine and improve the feature to meet the needs of our users.

Q: When can users expect to see this feature implemented?

A: We are currently working on implementing this feature, and we expect to release it in a future update. We will provide more information on the release date and details as soon as possible.