Crash On Opening Shop

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Are you experiencing a crash on opening the shop in your favorite game? Don't worry, you're not alone. In this article, we'll delve into the world of troubleshooting and provide you with a step-by-step guide to resolve the issue.

The error message you're seeing is:

Oops! The game crashed:
game.lua:3245: attempt to index field 'voucher' (a nil value)

This error is indicating that the game is trying to access a field called 'voucher' in the game.lua file at line 3245, but it's not finding it. This is a classic case of a nil value error.

Let's take a closer look at the stack trace:

(3) Lua field 'func' at file 'game.lua:3245'
Local variables:
 nosave_shop = nil
 vouchers_to_spawn = number: 0
 (*temporary) = C function: pairs
 (*temporary) = nil
 (*temporary) = number: 3
 (*temporary) = number: 1.45237e-256
 (*temporary) = table: 0x0bad1040  {click_offset:table: 0x0b4f6ef8, static_rotation:false, shuffle_amt:0, parent:table: 0x0b28d5a0, T:table: 0x0bad1678, offset:table: 0x0b02e130 (more...)}
 (*temporary) = table: 0x0b17a280  {click_offset:table: 0x0bf945b0, children:table: 0x0c15aa38, ambient_tilt:0.2, parent:table: 0x0bad1040, T:table: 0x0bf943f8, offset:table: 0x0c2880a0 (more...)}
 (*temporary) = nil
 (*temporary) = nil
 (*temporary) = table: 0x0b56e610  {click_offset:table: 0x0b715f30, children:table: 0x0b856868, shuffle_amt:0, T:table: 0x0b3d4fb0, offset:table: 0x0b83c300, role:table: 0x0b31f610 (more...)}
 (*temporary) = nil
 (*temporary) = number: 4.04119e-313
 (*temporary) = table: 0x0bad1040  {click_offset:table: 0x0b4f6ef8, static_rotation:false, shuffle_amt:0, parent:table: 0x0b28d5a0, T:table: 0x0bad1678, offset:table: 0x0b02e130 (more...)}
 (*temporary) = string: "shop"
 (*temporary) = table: 0x0bad1040  {click_offset:table: 0x0b4f6ef8, static_rotation:false, shuffle_amt:0, parent:table: 0x0b28d5a0, T:table: 0x0bad1678, offset:table: 0x0b02e130 (more...)}
 (*temporary) = number: 3.89058e-256
 (*temporary) = table: 0x0bad1040  {click_offset:table: 0x0b4f6ef8, static_rotation:false, shuffle_amt:0, parent:table: 0x0b28d5a0, T:table: 0x0bad1678, offset:table: 0x0b02e130 (more...)}
 (*temporary) = number: 2.08738e-255
 (*temporary) = table: 0x0bad1040  {click_offset:table: 0x0b4f6ef8, static_rotation:false, shuffle_amt:0, parent:table: 0x0b28d5a0, T:table: 0x0bad1678, offset:table: 0x0b02e130 (more...)}
 (*temporary) = nil
 (*temporary) = table: 0x0b5f4678  {1:table: 0x0be63050, 2:table: 0x0b17a280}
 (*temporary) = string: "attempt to index field 'voucher' (a nil value)"
(4) Lua method 'handle' at file 'engine/event.lua:55'
Local variables:
 self = table: 0x0b156f48  {start_timer:true, timer:TOTAL, blockable:false, trigger:after, func:function: 0x0b9e5208, delay:0.2, complete:false, time:58.724133400742, blocking:true (more...)}
 _results = table: 0x0b67aee0  {blocking:true, pause_skip:false, time_done:true, completed:false}
(5) Lua method 'update' at file 'engine/event.lua:182'
Local variables:
 self = table: 0x0b397198  {queue_last_processed:28.183333333333, queues:table: 0x0b3974f0, queue_dt:0.016666666666667, queue_timer:28.64800997876}
 dt = number: 0.0167259
 forced = nil
 (for generator) = C function: next
 (for state) = table: 0x0b3974f0  {unlock:table: 0x0b397518, galdur:table: 0x0b542728, other:table: 0x0b3992f0, tutorial:table: 0x0b397bf0, base:table: 0x0b397bc8, achievement:table: 0x0b3992c8 (more...)}
 (for control) = number: nan
 k = string: "base"
 v = table: 0x0b397bc8  {1:table: 0x0b6700e0, 2:table: 0x0b156f48, 3:table: 0x0c125048, 4:table: 0x0c125100, 5:table: 0x0b985110, 6:table: 0x0b985160, 7:table: 0x0b985630 (more...)}
 blocked = boolean: false
 i = number: 2
 results = table: 0x0b67aee0  {blocking:true, pause_skip:false, time_done:true, completed:false}
(6) Lua upvalue 'gameUpdateRef' at file 'game.lua:2624'
Local variables:
 self = table: 0x0ada2430  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0b6b8ad0, F_ENGLISH_ONLY:false, viewed_stake:2, HUD:table: 0x0b8fcae0 (more...)}
 dt = number: 0.0167259
 http_resp = nil
(7) Lua upvalue 'updateRef' at Steamodded file 'src/ui.lua:84' 
Local variables:
 self = table: 0x0ada2430  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0b6b8ad0, F_ENGLISH_ONLY:false, viewed_stake:2, HUD:table: 0x0b8fcae0 (more...)}
 dt = number: 0.0167259
(8) Lua upvalue 'game_updateref' at file 'ColourSelector.lua:60' (from mod with id ColourSelector)
Local variables:
 self = table: 0x0ada2430  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0b6b8ad0, F_ENGLISH_ONLY:false, viewed_stake:2, HUD:table: 0x0b8fcae0 (more...)}
 dt = number: 0.0167259
(9) Lua method 'update' at file 'LobotomyCorp.lua:1596' (from mod with id LobotomyCorp)
Local variables:
 self = table: 0x0ada2430  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0b6b8ad0, F_ENGLISH_ONLY:false, viewed_stake:2, HUD:table: 0x0b8fcae0 (more...)}
 dt = number: 0.0167259
(10) Lua field 'update' at file 'main.lua:995'
Local variables:
 dt = number: 0.0167259
(11) Lua function '?' at file 'main.lua:934' (best guess)
(12) global C function 'xpcall'
(13) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '?' (defined at line 905 of chunk main<br/>
**Crash on Opening Shop: A Comprehensive Guide to Troubleshooting - Q&A**

**Q: What is the error message I'm seeing when I try to open the shop?**
===========================================================

A: The error message you're seeing is:

Oops! The game crashed: game.lua:3245: attempt to index field 'voucher' (a nil value)


This error is indicating that the game is trying to access a field called 'voucher' in the game.lua file at line 3245, but it's not finding it.

**Q: What is the stack trace and how can I read it?**
=====================================================

A: The stack trace is a list of function calls that led to the error. It's a bit like a trail of breadcrumbs that can help you understand what went wrong. Here's a breakdown of the stack trace:

* `(3) Lua field 'func' at file 'game.lua:3245'`: This line indicates that the error occurred in the game.lua file at line 3245.
* `Local variables:`: This section lists the local variables that were in scope when the error occurred.
* `(*temporary) = C function: pairs`: This line indicates that the error occurred while trying to call the `pairs` function.
* `(*temporary) = nil`: This line indicates that the `pairs` function was called with a nil value.
* `(4) Lua method 'handle' at file 'engine/event.lua:55'`: This line indicates that the error occurred in the `handle` method of the `engine/event.lua` file at line 55.
* `Local variables:`: This section lists the local variables that were in scope when the error occurred.
* `self = table: 0x0b156f48`: This line indicates that the `self` variable was a table with a memory address of 0x0b156f48.

**Q: What are the possible causes of this error?**
=====================================================

A: There are several possible causes of this error:

* **Nil value error**: The game is trying to access a field that doesn't exist.
* **Function call error**: The game is trying to call a function that doesn't exist or is not defined.
* **Variable scope error**: The game is trying to access a variable that is not in scope.
* **Mod conflict**: The game is trying to access a field that is being modified by a mod.

**Q: How can I troubleshoot this error?**
=============================================

A: Here are some steps you can take to troubleshoot this error:

* **Check the game's code**: Look for any errors or warnings in the game's code that may be causing the issue.
* **Check the mods**: If you're using mods, try disabling them one by one to see if the issue persists.
* **Check the game's settings**: Make sure that the game's settings are correct and that there are no conflicts with other games or programs.
* **Contact the game's developer**: If you're still having trouble, contact the game's developer for further assistance.

**Q: What can I do to prevent this error from happening in the future?**
=====================================================================

A: Here are some steps you can take to prevent this error from happening in the future:

* **Regularly update the game**: Make sure that the game is up to date and that any updates are installed.
* **Use a mod manager**: Consider using a mod manager to help manage your mods and prevent conflicts.
* **Be careful when installing mods**: Make sure that you're installing mods from reputable sources and that you're following the installation instructions carefully.
* **Keep the game's settings correct**: Make sure that the game's settings are correct and that there are no conflicts with other games or programs.