[CI-1] React+THREE.js Project Scaffold With TypeScript Configuration
Technical Objective
Establish a minimal viable scaffold for THREE.js integration with React that validates our core rendering pipeline without unnecessary abstractions. Focus on precise TypeScript typings that enforce architectural boundaries while enabling rapid component iteration.
Implementation Requirements
Configure Vite Build Pipeline with Optimized THREE.js Tree-Shaking
To ensure efficient rendering, we need to configure the Vite build pipeline to optimize THREE.js tree-shaking. This involves targeting specific r165 imports only, which will significantly reduce the bundle size and improve performance.
// vite.config.js
import { defineConfig } from 'vite';
import { resolve } from 'path';
export default defineConfig({
// ... other configurations ...
build: {
lib: {
entry: resolve(__dirname, 'src/index.ts'),
name: 'my-lib',
fileName: 'my-lib',
formats: ['es', 'umd'],
// Target specific r165 imports only
rollupOptions: {
external: ['three@^0.165'],
},
},
},
});
Implement Strict TypeScript Configuration
To ensure strict type checking and prevent implicit any types, we need to configure TypeScript with the following settings:
noImplicitAny: true
strictNullChecks: true
exactOptionalPropertyTypes: true
noUncheckedIndexedAccess: true
// tsconfig.json
{
"compilerOptions": {
// ... other configurations ...
"noImplicitAny": true,
"strictNullChecks": true,
"exactOptionalPropertyTypes": true,
"noUncheckedIndexedAccess": true,
},
}
Establish Module Boundary Pattern with Proper Path Aliasing
To maintain a clean and organized codebase, we need to establish a module boundary pattern with proper path aliasing. This can be achieved by creating a tsconfig.paths.json
file that defines the path aliases.
// tsconfig.paths.json
{
"compilerOptions": {
// ... other configurations ...
"paths": {
"@components/*": ["src/components/*"],
"@utils/*": ["src/utils/*"],
},
},
}
Implement WebGL Context Initialization with Progressive Capability Detection
To ensure smooth rendering, we need to implement WebGL context initialization with progressive capability detection. This involves checking for WebGL 1.0 support and falling back to a different rendering path if necessary.
// src/webgl-context.ts
import { WebGLRenderer } from 'three';
const initWebGLContext = (canvas: HTMLCanvasElement): WebGLRenderer => {
const renderer = new WebGLRenderer({
canvas,
antialias: true,
});
// Check for WebGL 1.0 support
if (!renderer.capabilities.isWebGL2) {
// Fall back to WebGL 1.0 rendering
renderer.setPixelRatio(1);
}
return renderer;
};
Configure React-Three-Fiber with Explicit Typing of Extension Objects and Custom Fiber Elements
To ensure proper typing and avoid implicit any types, we need to configure React-Three-Fiber with explicit typing of extension objects and custom fiber elements.
// src/react-three-fiber.ts
import { Canvas } from 'react-three-fiber';
interface CustomFiberElement {
// Define custom fiber element properties
}
const CustomFiberElement: React.FC<CustomFiberElement> = ({ children }) => {
// Render custom fiber element
return <canvas>{children}</canvas>;
};
const CanvasWithCustomFiberElement = () => {
return (
<Canvas>
<CustomFiberElement />
</Canvas>
);
};
Implement Camera Control Hook with OrbitControls Integration and Proper Disposal Pattern
To ensure smooth camera control, we need to implement a camera control hook with OrbitControls integration and proper disposal pattern.
// src/use-camera-controls.ts
import { useEffect, useRef } from 'react';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
const useCameraControls = (
cameraRef: React.RefObject<THREE.PerspectiveCamera>,
domElement: HTMLElement | null
): void => {
useEffect(() => {
if (!cameraRef.current || !domElement) return;
const controls = new OrbitControls(cameraRef.current, domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.25;
controls.enableZoom = true;
controls.minDistance = 20;
controls.maxDistance = 500;
return () => {
controls.dispose();
};
}, [cameraRef, domElement]);
};
Validation Vectors
Build Process Completes with Zero TypeScript Errors
To ensure a successful build process, we need to verify that there are no TypeScript errors.
# Run TypeScript build command
tsc --noEmit
Initial Load Time < 2s on Reference Hardware
To ensure a smooth user experience, we need to verify that the initial load time is less than 2 seconds on reference hardware.
# Run performance benchmarking command
web-vitals --benchmark
WebGL Context Initialization < 100ms
To ensure smooth rendering, we need to verify that the WebGL context initialization time is less than 100 milliseconds.
# Run performance benchmarking command
web-vitals --benchmark
Memory Baseline < 50MB at Initialization
To ensure efficient memory usage, we need to verify that the memory baseline is less than 50 megabytes at initialization.
# Run memory profiling command
node --prof --heap-prof
Framerates > 90fps with Empty Scene (60fps Minimum)
To ensure smooth rendering, we need to verify that the framerates are greater than 90 frames per second with an empty scene (60 frames per second minimum).
# Run performance benchmarking command
web-vitals --benchmark
Camera Control Operates with Proper Event Disposal on Unmount
To ensure proper camera control, we need to verify that the camera control operates with proper event disposal on unmount.
// src/use-camera-controls.ts
import { useEffect, useRef } from 'react';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
const useCameraControls = (
cameraRef: React.RefObject<THREE.PerspectiveCamera>,
domElement: HTMLElement | null
): void => {
useEffect(() => {
if (!cameraRef.current || !domElement) return;
const controls = new OrbitControls(cameraRef.current, domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.25;
controls.enableZoom = true;
controls.minDistance = 20;
controls.maxDistance = 500;
return () => {
controls.dispose();
};
}, [cameraRef, domElement]);
};
Architectural Notes
Strict Separation between Rendering Layer, State Management Layer, and Procedural Generation Layer
To ensure a maintainable and scalable architecture, we need to enforce strict separation between the rendering layer, state management layer, and procedural generation layer.
// src/index.ts
import { Canvas } from 'react-three-fiber';
import { useCameraControls } from './use-camera-controls';
import { useStore } from './use-store';
import { useTerrainGenerator } from './use-terrain-generator';
const App = () => {
const cameraRef = useRef<THREE.PerspectiveCamera>(null);
const domElement = useRef<HTMLElement>(null);
const store = useStore();
const terrainGenerator = useTerrainGenerator();
useCameraControls(cameraRef, domElement);
return (
<Canvas>
<Camera ref={cameraRef} />
<TerrainGenerator store={store} terrainGenerator={terrainGenerator} />
</Canvas>
);
};
Historical Context
Roman Urban Planning Principles within a THREE.js Context
To accurately represent Roman urban planning principles within a THREE.js context, we need to establish a robust architectural pattern that enforces strict separation between the rendering layer, state management layer, and procedural generation layer.
// src/terrain-generator.ts
import { TerrainGenerator } from 'three/examples/jsm/terrain/TerrainGenerator';
const terrainGenerator = new TerrainGenerator();
terrainGenerator.generateTerrain({
width: 100,
height: 100,
depth: 100,
resolution: 10,
noiseScale: 0.1,
noiseOctaves: 6,
noisePerturbance: 0.5,
noiseType: 'perlin',
noiseSeed: 0,
noiseSpeed: 0.1,
noiseTime: 0,
noiseType2: 'simplex',
noiseSeed2: 0,
noiseSpeed2: 0.1,
noiseTime2: 0,
noiseType3: 'value',
noiseSeed3: 0,
noiseSpeed3: 0.1,
noiseTime3: 0,
noiseType4: 'fractal',
noiseSeed4: 0,
noiseSpeed4: 0.1,
noiseTime4: 0,
noiseType5: 'fractal',
noiseSeed5: 0,
noiseSpeed5: 0.1,
noiseTime5: 0,
noiseType6: 'fractal',
noiseSeed6: 0,
noiseSpeed6: 0.1,
noiseTime6: 0,
noiseType7: 'fractal',
noiseSeed7: <br/>
**Q&A: React+THREE.js Project Scaffold with TypeScript Configuration**
====================================================================
### Q: What is the purpose of this project scaffold?
A: The purpose of this project scaffold is to establish a minimal viable scaffold for THREE.js integration with React that validates our core rendering pipeline without unnecessary abstractions. It focuses on precise TypeScript typings that enforce architectural boundaries while enabling rapid component iteration.
### Q: What are the technical objectives of this project?
A: The technical objectives of this project are:
* Establish a minimal viable scaffold for THREE.js integration with React
* Validate the core rendering pipeline without unnecessary abstractions
* Enforce architectural boundaries with precise TypeScript typings
* Enable rapid component iteration
### Q: What are the implementation requirements of this project?
A: The implementation requirements of this project are:
* Configure Vite build pipeline with optimized THREE.js tree-shaking
* Implement strict TypeScript configuration
* Establish module boundary pattern with proper path aliasing
* Implement WebGL context initialization with progressive capability detection
* Configure React-Three-Fiber with explicit typing of extension objects and custom fiber elements
* Implement camera control hook with OrbitControls integration and proper disposal pattern
### Q: What are the validation vectors for this project?
A: The validation vectors for this project are:
* Build process completes with zero TypeScript errors
* Initial load time < 2s on reference hardware
* WebGL context initialization < 100ms
* Memory baseline < 50MB at initialization
* Framerates > 90fps with empty scene (60fps minimum)
* Camera control operates with proper event disposal on unmount
### Q: What are the architectural notes for this project?
A: The architectural notes for this project are:
* Enforce strict separation between rendering layer, state management layer, and procedural generation layer
* Use precise TypeScript typings to enforce architectural boundaries
* Enable rapid component iteration with a minimal viable scaffold
### Q: What is the historical context of this project?
A: The historical context of this project is the accurate representation of Roman urban planning principles within a THREE.js context. This requires a robust architectural pattern that enforces strict separation between the rendering layer, state management layer, and procedural generation layer.
### Q: What are the benefits of using this project scaffold?
A: The benefits of using this project scaffold are:
* Establishes a minimal viable scaffold for THREE.js integration with React
* Validates the core rendering pipeline without unnecessary abstractions
* Enforces architectural boundaries with precise TypeScript typings
* Enables rapid component iteration
* Provides a robust architectural pattern for accurate representation of Roman urban planning principles within a THREE.js context
### Q: How can I get started with this project scaffold?
A: To get started with this project scaffold, follow these steps:
1. Clone the repository
2. Install dependencies
3. Configure Vite build pipeline with optimized THREE.js tree-shaking
4. Implement strict TypeScript configuration
5. Establish module boundary pattern with proper path aliasing
6. Implement WebGL context initialization with progressive capability detection
7. Configure React-Three-Fiber with explicit typing of extension objects and custom fiber elements
8. Implement camera control hook with OrbitControls integration and proper disposal pattern
### Q: What are the next steps for this project?
A: The next steps for this project are:
1. Implement procedural generation layer with accurate representation of Roman urban planning principles
2. Integrate state management layer with MobX stores
3. Implement camera control hook with OrbitControls integration and proper disposal pattern
4. Optimize WebGL context initialization with progressive capability detection
5. Configure React-Three-Fiber with explicit typing of extension objects and custom fiber elements
### Q: How can I contribute to this project?
A: To contribute to this project, follow these steps:
1. Fork the repository
2. Create a new branch for your feature or bug fix
3. Implement your changes
4. Run tests and ensure they pass
5. Submit a pull request with a clear description of your changes
### Q: What are the licensing terms for this project?
A: This project is licensed under the MIT License. See the LICENSE file for details.