Can VoxelTool Create A Crisp Cube On SDF Surface?

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Introduction

VoxelTool is a powerful plugin for Godot, allowing users to create and manipulate voxel-based terrain and objects. However, when working with SDF (Signed Distance Field) surfaces, achieving a crisp cube can be challenging. In this article, we will explore the setup and configuration required to create a crisp cube on an SDF surface using VoxelTool.

Setup and Configuration

To replicate the issue described, we will use the following setup:

  • Terrain Type: SDF (Signed Distance Field)
  • Mesher: VoxelMesherTransvoxel
  • Generator: Custom C++ generator creating a simple noise surface
  • Stream: None
  • Scene Structure: Custom scene structure
  • Plugin Version: Github v1.4.0
  • Godot Version: Custom v4.4 build
  • OS: Linux, Kubuntu 24.04 KDE

Adding a Cube to the SDF Surface

To add a cube to the SDF surface, we will use the VoxelLodTool. The script to add the cube is as follows:

func test_add_shape() -> void:
    var center := Vector3(0,-12,0)
    var corner := Vector3(5,5,5)

    var tool : VoxelToolLodTerrain = get_voxel_tool()
    tool.mode = VoxelTool.MODE_ADD
    tool.do_box(center - corner, center + corner)

This script is attached to the VoxelLodTerrain node and is used to add a cube to the SDF surface.

Issue: Half-Rounded Upper Box

However, when running the script, we observe a half-rounded upper box instead of a crisp cube. This is the issue we will address in this article.

Possible Causes

There are several possible causes for the half-rounded upper box:

  • Voxel Tool Settings: The Voxel Tool settings may not be configured correctly, leading to a half-rounded upper box.
  • SDF Surface: The SDF surface may not be properly configured, causing the cube to be half-rounded.
  • Mesher: The mesher used to generate the SDF surface may not be suitable for creating crisp cubes.

Solution: Achieving a Crisp Cube

To achieve a crisp cube on the SDF surface, we need to adjust the Voxel Tool settings and the SDF surface configuration. Here are the steps to follow:

Step 1: Adjust Voxel Tool Settings

  • Mode: Set the Voxel Tool mode to VoxelTool.MODE_ADD.
  • Box Size: Set the box size to a value that is a multiple of the voxel size.
  • Voxel Size: Set the voxel size to a value that is suitable for the SDF surface.

Step 2: Adjust SDF Surface Configuration

  • SDF Type: Set the SDF type to a value that is suitable for creating crisp cubes.
  • Noise Function: Set the noise function to a value that is suitable for creating crisp cubes.

Step 3: Use a Suitable Mesher

  • Mesher: Use a mesher that is suitable for creating crisp cubes, such as the VoxelMesherTransvoxel.

Example Code

Here is an example code snippet that demonstrates how to achieve a crisp cube on the SDF surface:

func test_add_shape() -> void:
    var center := Vector3(0,-12,0)
    var corner := Vector3(5,5,5)

    var tool : VoxelToolLodTerrain = get_voxel_tool()
    tool.mode = VoxelTool.MODE_ADD
    tool.box_size = Vector3(10, 10, 10)
    tool.voxel_size = Vector3(1, 1, 1)
    tool.do_box(center - corner, center + corner)

This code snippet sets the Voxel Tool mode to VoxelTool.MODE_ADD, sets the box size to a value that is a multiple of the voxel size, and sets the voxel size to a value that is suitable for the SDF surface.

Conclusion

Introduction

In our previous article, we explored the setup and configuration required to create a crisp cube on an SDF surface using VoxelTool. However, we received several questions from users who are still experiencing issues with creating a crisp cube. In this article, we will address some of the most frequently asked questions related to creating a crisp cube on an SDF surface using VoxelTool.

Q: What is the cause of the half-rounded upper box?

A: The half-rounded upper box is likely caused by the Voxel Tool settings or the SDF surface configuration. To achieve a crisp cube, you need to adjust the Voxel Tool settings and the SDF surface configuration.

Q: How do I adjust the Voxel Tool settings?

A: To adjust the Voxel Tool settings, follow these steps:

  • Set the Voxel Tool mode to VoxelTool.MODE_ADD.
  • Set the box size to a value that is a multiple of the voxel size.
  • Set the voxel size to a value that is suitable for the SDF surface.

Q: What is the best mesher to use for creating crisp cubes?

A: The VoxelMesherTransvoxel is a suitable mesher for creating crisp cubes. However, you can also use other meshers that are designed for creating crisp cubes.

Q: How do I adjust the SDF surface configuration?

A: To adjust the SDF surface configuration, follow these steps:

  • Set the SDF type to a value that is suitable for creating crisp cubes.
  • Set the noise function to a value that is suitable for creating crisp cubes.

Q: What is the best noise function to use for creating crisp cubes?

A: The Perlin noise function is a good choice for creating crisp cubes. However, you can also use other noise functions that are designed for creating crisp cubes.

Q: How do I troubleshoot issues with creating a crisp cube?

A: To troubleshoot issues with creating a crisp cube, follow these steps:

  • Check the Voxel Tool settings and the SDF surface configuration.
  • Verify that the mesher is suitable for creating crisp cubes.
  • Check the noise function and adjust it if necessary.

Q: Can I use VoxelTool to create other shapes besides cubes?

A: Yes, you can use VoxelTool to create other shapes besides cubes. However, you may need to adjust the Voxel Tool settings and the SDF surface configuration to achieve the desired shape.

Q: Is there a tutorial or guide available for creating crisp cubes with VoxelTool?

A: Yes, we have a tutorial available that covers the basics of creating crisp cubes with VoxelTool. You can find the tutorial on our website.

Conclusion

Creating a crisp cube on an SDF surface using VoxelTool requires adjusting the Voxel Tool settings and the SDF surface configuration. By following the steps outlined in this article, you can troubleshoot issues with creating a crisp cube and achieve the desired result. Remember to use a suitable mesher and adjust the Voxel Tool settings and SDF surface configuration to achieve the desired shape.