Avni Designs A Game In Which A Player Either Wins Or Loses 4 Points During Each Turn. Which Equation Represents All Numbers Of Points, $p$, A Player May Have After His Or Her First Turn Of The Game?A. $p = 4$B. $p = -4$C.

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Introduction

In this article, we will delve into the world of mathematics and explore the concept of a game where a player can either win or lose 4 points during each turn. The objective is to determine the equation that represents all possible numbers of points, pp, a player may have after their first turn of the game. We will analyze the given options and provide a step-by-step explanation to arrive at the correct equation.

Understanding the Game

The game is designed such that a player can either win or lose 4 points during each turn. This means that the player's score can change by 4 points in either direction. To represent this mathematically, we can use the concept of addition and subtraction.

Option Analysis

Let's analyze each of the given options to determine which one represents the equation for points after the first turn.

Option A: p=4p = 4

This option suggests that the player's score after the first turn is always 4 points. However, this is not possible since the player can either win or lose 4 points during each turn. Therefore, the score can be either 4 points more or 4 points less than the initial score.

Option B: p=βˆ’4p = -4

This option suggests that the player's score after the first turn is always -4 points. Similar to Option A, this is not possible since the player can either win or lose 4 points during each turn. The score can be either 4 points more or 4 points less than the initial score.

Option C: p=4kp = 4k

This option suggests that the player's score after the first turn is a multiple of 4 points. In other words, the score can be 4 points more or 4 points less than the initial score, which is represented by the equation p=4kp = 4k, where kk is an integer.

Derivation of the Equation

To derive the equation for points after the first turn, we can use the concept of addition and subtraction. Let's assume that the player's initial score is xx. After the first turn, the player's score can be either x+4x + 4 or xβˆ’4x - 4. This can be represented mathematically as:

p=x+4Β orΒ p=xβˆ’4p = x + 4 \text{ or } p = x - 4

We can combine these two equations into a single equation using the concept of absolute value. The absolute value of a number is its distance from zero, regardless of direction. In this case, the absolute value of the difference between the player's score and the initial score is 4 points.

∣pβˆ’x∣=4|p - x| = 4

This equation represents all possible numbers of points, pp, a player may have after their first turn of the game.

Conclusion

In conclusion, the equation that represents all numbers of points, pp, a player may have after their first turn of the game is ∣pβˆ’x∣=4|p - x| = 4. This equation takes into account the possibility of the player winning or losing 4 points during each turn. The correct option is not listed among the given choices, but we have derived the equation using mathematical reasoning.

Final Answer

Q: What is the initial score of the player?

A: The initial score of the player is represented by the variable xx. This is the score before the first turn of the game.

Q: What is the possible range of scores after the first turn?

A: The possible range of scores after the first turn is between xβˆ’4x - 4 and x+4x + 4. This is because the player can either win or lose 4 points during each turn.

Q: How can we represent the possible scores after the first turn mathematically?

A: We can represent the possible scores after the first turn mathematically using the equation ∣pβˆ’x∣=4|p - x| = 4. This equation takes into account the possibility of the player winning or losing 4 points during each turn.

Q: What is the significance of the absolute value in the equation ∣pβˆ’x∣=4|p - x| = 4?

A: The absolute value in the equation ∣pβˆ’x∣=4|p - x| = 4 represents the distance between the player's score and the initial score. This is because the absolute value of a number is its distance from zero, regardless of direction.

Q: Can the player's score be negative after the first turn?

A: Yes, the player's score can be negative after the first turn. This is because the player can lose 4 points during each turn, resulting in a negative score.

Q: Can the player's score be a fraction after the first turn?

A: No, the player's score cannot be a fraction after the first turn. This is because the player can only win or lose 4 points during each turn, resulting in a whole number score.

Q: How can we determine the player's score after the first turn?

A: We can determine the player's score after the first turn by using the equation ∣pβˆ’x∣=4|p - x| = 4. We need to know the initial score xx and the direction of the change in score (win or lose 4 points).

Q: Can we use the equation p=4kp = 4k to determine the player's score after the first turn?

A: No, we cannot use the equation p=4kp = 4k to determine the player's score after the first turn. This equation only represents the possibility of the player winning or losing 4 points during each turn, but it does not take into account the initial score xx.

Q: What is the relationship between the equation ∣pβˆ’x∣=4|p - x| = 4 and the game of chance?

A: The equation ∣pβˆ’x∣=4|p - x| = 4 represents the possible scores after the first turn in the game of chance. It takes into account the possibility of the player winning or losing 4 points during each turn and the initial score xx.

Q: Can we use the equation ∣pβˆ’x∣=4|p - x| = 4 to determine the player's score after multiple turns?

A: No, we cannot use the equation ∣pβˆ’x∣=4|p - x| = 4 to determine the player's score after multiple turns. This equation only represents the possible scores after the first turn and does not take into account the subsequent turns.

Q: How can we determine the player's score after multiple turns?

A: We can determine the player's score after multiple turns by using a recursive approach. We can use the equation ∣pβˆ’x∣=4|p - x| = 4 to determine the score after the first turn and then use the same equation to determine the score after each subsequent turn.