A Triangle Is Rotated 90 ∘ 90^{\circ} 9 0 ∘ About The Origin. Which Rule Describes The Transformation?A. { (x, Y) \rightarrow (-x, -y)$}$B. { (x, Y) \rightarrow (-y, X)$}$C. { (x, Y) \rightarrow (-y, -x)$} D . \[ D. \[ D . \[ (x, Y)
Introduction
In geometry, transformations play a crucial role in understanding the properties and behavior of shapes. One of the fundamental transformations is rotation, where a shape is rotated by a certain angle around a fixed point, known as the origin. In this article, we will explore the transformation rule that describes a triangle rotated about the origin.
Understanding Rotation
Rotation is a transformation that turns a shape around a fixed point, known as the origin. The origin is typically represented by the coordinates (0, 0). When a shape is rotated, its position and orientation change, but its size and shape remain the same.
The Rotation Matrix
To describe a rotation, we use a rotation matrix, which is a mathematical representation of the transformation. The rotation matrix for a rotation about the origin is given by:
This matrix represents the transformation that takes a point (x, y) to its rotated position (-y, x).
The Transformation Rule
Now, let's analyze the transformation rule that describes a triangle rotated about the origin. We can represent the transformation as a function that takes a point (x, y) to its rotated position.
The transformation rule can be represented as:
This rule states that the x-coordinate of the point is replaced by the negative of the y-coordinate, and the y-coordinate is replaced by the x-coordinate.
Analyzing the Options
Now, let's analyze the options given to determine which one describes the transformation rule.
Option A: $(x, y) \rightarrow (-x, -y)$
This option represents a reflection across the origin, not a rotation.
Option B: $(x, y) \rightarrow (-y, x)$
This option represents the transformation rule we derived earlier, which describes a rotation about the origin.
Option C: $(x, y) \rightarrow (-y, -x)$
This option represents a reflection across the origin followed by a rotation.
Option D: $(x, y) \rightarrow (y, x)$
This option represents a reflection across the y-axis, not a rotation.
Conclusion
In conclusion, the transformation rule that describes a triangle rotated about the origin is:
This rule states that the x-coordinate of the point is replaced by the negative of the y-coordinate, and the y-coordinate is replaced by the x-coordinate.
Examples and Applications
Here are some examples and applications of the transformation rule:
- Graphing: When graphing a function, we can use the transformation rule to rotate the graph by about the origin.
- Geometry: In geometry, we can use the transformation rule to describe the rotation of shapes, such as triangles and quadrilaterals.
- Computer Graphics: In computer graphics, we can use the transformation rule to rotate objects in 2D and 3D space.
Exercises and Problems
Here are some exercises and problems to practice the transformation rule:
- Exercise 1: Rotate the point (3, 4) by about the origin using the transformation rule.
- Exercise 2: Rotate the point (-2, 1) by about the origin using the transformation rule.
- Problem 1: Describe the transformation rule that describes a triangle rotated about the origin.
- Problem 2: Describe the transformation rule that describes a triangle rotated about the origin.
Conclusion
In conclusion, the transformation rule that describes a triangle rotated about the origin is:
This rule states that the x-coordinate of the point is replaced by the negative of the y-coordinate, and the y-coordinate is replaced by the x-coordinate. We can use this rule to describe the rotation of shapes in geometry, graphing, and computer graphics.
Introduction
In our previous article, we explored the transformation rule that describes a triangle rotated about the origin. In this article, we will answer some frequently asked questions about the transformation rule and provide additional examples and explanations.
Q&A
Q: What is the transformation rule for a rotation about the origin?
A: The transformation rule for a rotation about the origin is:
This rule states that the x-coordinate of the point is replaced by the negative of the y-coordinate, and the y-coordinate is replaced by the x-coordinate.
Q: How do I apply the transformation rule to a point?
A: To apply the transformation rule to a point, simply replace the x-coordinate with the negative of the y-coordinate, and replace the y-coordinate with the x-coordinate.
Q: What is the difference between a rotation and a reflection?
A: A rotation is a transformation that turns a shape around a fixed point, known as the origin. A reflection is a transformation that flips a shape across a line or a point.
Q: Can I use the transformation rule to rotate a shape by an angle other than ?
A: Yes, you can use the transformation rule to rotate a shape by an angle other than . However, you will need to use a different rotation matrix and apply the transformation rule accordingly.
Q: How do I graph a function after applying the transformation rule?
A: To graph a function after applying the transformation rule, simply substitute the transformed coordinates into the function.
Q: Can I use the transformation rule in computer graphics?
A: Yes, you can use the transformation rule in computer graphics to rotate objects in 2D and 3D space.
Q: What are some real-world applications of the transformation rule?
A: Some real-world applications of the transformation rule include:
- Computer-Aided Design (CAD): The transformation rule is used in CAD software to rotate objects and shapes.
- Computer Graphics: The transformation rule is used in computer graphics to rotate objects and shapes in 2D and 3D space.
- Geometry: The transformation rule is used in geometry to describe the rotation of shapes and figures.
Examples and Applications
Here are some examples and applications of the transformation rule:
- Graphing: When graphing a function, we can use the transformation rule to rotate the graph by about the origin.
- Geometry: In geometry, we can use the transformation rule to describe the rotation of shapes, such as triangles and quadrilaterals.
- Computer Graphics: In computer graphics, we can use the transformation rule to rotate objects in 2D and 3D space.
Exercises and Problems
Here are some exercises and problems to practice the transformation rule:
- Exercise 1: Rotate the point (3, 4) by about the origin using the transformation rule.
- Exercise 2: Rotate the point (-2, 1) by about the origin using the transformation rule.
- Problem 1: Describe the transformation rule that describes a triangle rotated about the origin.
- Problem 2: Describe the transformation rule that describes a triangle rotated about the origin.
Conclusion
In conclusion, the transformation rule that describes a triangle rotated about the origin is:
This rule states that the x-coordinate of the point is replaced by the negative of the y-coordinate, and the y-coordinate is replaced by the x-coordinate. We can use this rule to describe the rotation of shapes in geometry, graphing, and computer graphics.